Guidelines:

 

  • Eligibility: UG and PG students 
  • Team Size: Each team must consist of 3–4 members.
  • Inter-College Teams: Allowed
  • Inter-Specialization Teams: Allowed
  • Game Format: Participants must develop an original 2D game based on the official theme revealed by the organizers.
  • Platform: Games may be developed for Web or Windows platforms.
  • Game Engine/Framework: Teams may use any 2D game engine or framework of their choice.
  • Theme: The official 2D game theme will be revealed in the official WhatsApp group on 13 October at the beginning of the 12-hour build window.
  • Number of Themes/Problem Statements: One official theme will be provided for the game development round.
  • Build Duration: Teams will have 12 hours, from 9:00 AM to 9:00 PM on 13 October, to build their game.
  • Originality: All game code and original assets must be created during the 12-hour build window.
  • Teams are encouraged to incorporate simple mathematical elements such as patterns, symmetry, or geometric designs.
  • Pre-built games or projects are strictly prohibited.
  • Assets & Libraries: Free-to-use, open-source, or self-created assets, engines, and libraries are permitted, provided they are properly disclosed in the documentation.
  • Progress Videos: Teams must submit 3 screen-recorded progress videos, each 4–5 minutes long, at approximately:
    • 1:00 PM
    • 5:00 PM
    • 9:00 PM
      on 13 October.
  • Each progress video must show the team's current gameplay, development progress, and implementation.
  • The date and time of recording must be clearly visible within each video.
  • Progress videos must be uploaded through the designated Google Drive link shared in the official WhatsApp group.
  • Documentation: Teams must submit their game documentation on 15 October through the designated submission link.
  • A documentation template will be provided by the organizers, and the completed documentation must be submitted in the specified PDF/DOC format.
  • Originality: All game code and original assets must be created during the 12-hour build window. Pre-built games or projects are strictly prohibited.
  • Theme Compliance: All games must be based on the official 2D theme revealed by the organizers on 13 October.
  • Assets & Libraries: Teams may use any 2D game engine or framework. Free-to-use, open-source, or self-created assets, engines, and libraries are permitted, provided they are properly disclosed in the documentation.
  • Platform: Games may be developed for Web or Windows platforms.
  • Progress Submission: Teams must submit all 3 required progress videos within the specified time windows through the designated Google Drive link.
  • Documentation: Teams must submit the completed documentation on 15 October in the format specified by the organizers.
  • Live Pitching & Showcase: On 16 October, each team will have:

    • 5 minutes for game presentation
    • 3 minutes for Q&A with the judges

    The Q&A will focus on the game and its technical implementation.

  • Required Equipment: For the final offline showcase, teams must bring their own:
    • Laptop
    • Charger
    • HDMI cable
    • Extension cable/power strip
    • Any other equipment required for their presentation/game
  • Mathematical Elements: Teams are encouraged to incorporate simple mathematical concepts such as patterns, symmetry, or geometric designs where appropriate.
  • Judging: Decisions made by the judging panel are final and binding.
  • Final Round: Selected teams will participate in the Live Pitching & Showcase on 16 October.