- Eligibility: UG and PG students
- Team Size: Each team must consist of 3–4 members.
- Inter-College Teams: Allowed
- Inter-Specialization Teams: Allowed
- Game Format: Participants must develop an original 2D game based on the official theme revealed by the organizers.
- Platform: Games may be developed for Web or Windows platforms.
- Game Engine/Framework: Teams may use any 2D game engine or framework of their choice.
- Theme: The official 2D game theme will be revealed in the official WhatsApp group on 13 October at the beginning of the 12-hour build window.
- Number of Themes/Problem Statements: One official theme will be provided for the game development round.
- Build Duration: Teams will have 12 hours, from 9:00 AM to 9:00 PM on 13 October, to build their game.
- Originality: All game code and original assets must be created during the 12-hour build window.
- Teams are encouraged to incorporate simple mathematical elements such as patterns, symmetry, or geometric designs.
- Pre-built games or projects are strictly prohibited.
- Assets & Libraries: Free-to-use, open-source, or self-created assets, engines, and libraries are permitted, provided they are properly disclosed in the documentation.
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Progress Videos: Teams must submit 3 screen-recorded progress videos, each 4–5 minutes long, at approximately:
- 1:00 PM
- 5:00 PM
-
9:00 PM
on 13 October.
- Each progress video must show the team's current gameplay, development progress, and implementation.
- The date and time of recording must be clearly visible within each video.
- Progress videos must be uploaded through the designated Google Drive link shared in the official WhatsApp group.
- Documentation: Teams must submit their game documentation on 15 October through the designated submission link.
- A documentation template will be provided by the organizers, and the completed documentation must be submitted in the specified PDF/DOC format.
- Originality: All game code and original assets must be created during the 12-hour build window. Pre-built games or projects are strictly prohibited.
- Theme Compliance: All games must be based on the official 2D theme revealed by the organizers on 13 October.
- Assets & Libraries: Teams may use any 2D game engine or framework. Free-to-use, open-source, or self-created assets, engines, and libraries are permitted, provided they are properly disclosed in the documentation.
- Platform: Games may be developed for Web or Windows platforms.
- Progress Submission: Teams must submit all 3 required progress videos within the specified time windows through the designated Google Drive link.
- Documentation: Teams must submit the completed documentation on 15 October in the format specified by the organizers.
-
Live Pitching & Showcase: On 16 October, each team will have:
- 5 minutes for game presentation
- 3 minutes for Q&A with the judges
The Q&A will focus on the game and its technical implementation.
-
Required Equipment: For the final offline showcase, teams must bring their own:
- Laptop
- Charger
- HDMI cable
- Extension cable/power strip
- Any other equipment required for their presentation/game
- Mathematical Elements: Teams are encouraged to incorporate simple mathematical concepts such as patterns, symmetry, or geometric designs where appropriate.
- Judging: Decisions made by the judging panel are final and binding.
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Final Round: Selected teams will participate in the Live Pitching & Showcase on 16 October.